Birce and Steph – Crying Dress 2.0 – Process

We have decided to make the crying dress 2.0 as three pieces:

(1) A tube necklace with punctured holes that drips the water onto the dress. The motor that pumps water into the dress is triggered by a sensor that detects when the user is crying.

(2) A mask with a sensor for tears that connects to the water pump

(3) A waterproof dress that serves as a canvas or template for the “tears” from the necklace. The dress will have a pocket that holds the pump and the water.


Inquiry: How can a garment act as a disguise or mask for real emotions? What is the emotional reaction of observers of the dress?


Problems still to be solved:

-How to make the sensor run on 9v rather than 5v

-How can we make a refillable container for the water that does not leak and connects to the tube for the pump

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CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”.

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) over the last few years. It has become apparent that there is a need for a dedicated conference incorporating individual conferences such as Fun and Games, Future Play and Gamification. CHI PLAY is sponsored by ACM SIGCHI. For general questions about the conference, please do not hesitate to contact us.

CHI PLAY 2015 will be held in London, UK.


As a SIGCHI-sponsored conference, CHI PLAY will consider submissions related to games and play. We welcome submissions from all topics in interactive game research that are relevant to player-computer interaction, including but not limited to the following:

  • Game Interaction
  • Novel Game Control
  • Novel Implementation Techniques that affect Player Experience
  • Evaluation of Feedback and Display Technologies for Games
  • Neurogaming
  • Gamification
  • Persuasive Games
  • Games for Health, Learning and Change
  • Exertion Games
  • Player Experience
  • Virtual and Augmented Reality Games
  • Games User Research
  • Game Evaluation Methods
  • Psychology of Players and Games
  • Player Typologies
  • Accessible and Inclusive Game Design
  • Novel Game Mechanics Impacting Player Experience
  • Casual Game Design Studies
  • Social Game Experiences
  • Serious Games
  • Tools for Game Creation
  • Affective Gaming
  • Developer Experiences and Studies of Developers
  • Industry Case Studies

Although we are interested in including papers on the effects of various technologies, software, or algorithms on player or developer experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.


Spatial User Interaction

The ACM Symposium on Spatial User Interaction (SUI) will be the second international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and output, with an emphasis on the issues around interaction between humans and systems. It provides a unique opportunity for industrial and academic researchers to exchange about the state-of-the-art spatial and 3D interaction research! Last year, ACM SUI 2013 was successfully held in Los Angeles, co-located with ACM SIGGRAPH.

In 2014, the symposium will last for two days (Oct 4-5), and will be co-located with the ACM UIST 2014 conference in Honolulu on the beautiful island of Oahu, Hawaii. The goal of the symposium is to provide an intensive exchange between industrial and academic researchers working in the area of spatial user interaction and to foster discussions among participants. All areas of spatial UI research will be presented, including:

  • Spatial interaction techniques
  • Spatial user interface metaphors
  • Spatial input devices and technology
  • Interaction on spatial, stereoscopic, and 3D displays
  • Evaluation methods for spatial user interaction
  • Collaborative interaction in 3D space
  • Design and user experience (UX) for spatial user interaction
  • Applications of human spatial perception to interaction
  • Adaptive and perceptual-inspired spatial user interaction
  • Applications of spatial UIs, such as games, entertainment, CAD, education.
  • Gesture-based spatial interaction
  • Tangible spatial user interaction
  • Multi-touch technologies for spatial user interaction
  • Desktop interfaces for spatial interaction
  • Multisensory and other novel forms of spatial user interaction

Researchers can participate in a number of ways, including submitting full technical papers, short papers, posters and demos.


Upcoming ISEA Symposium




ISEA2015,  21st International Symposium on Electronic Art

August 14-18, 2015, Vancouver, Canada

Submission types:


We are delighted to announce the 21st International Symposium on Electronic Art will be held August 14-18, 2015, in Vancouver, Canada. The ISEA2015 symposium welcomes submissions for three broad types of activities:

1 – An exciting art program that will run throughout the duration of the symposium. We welcome submission of artworks, installations and performances alike. Please see our call for artworks to find out how you can be part of it:

2 – A set of workshops and tutorials will occur on Friday the 14th, and Saturday the 15th of August 2015. See the call for workshops and tutorials for more details on how to propose your own workshop or tutorial:

3 – The academic symposium will occur from Sunday the 16th to Tuesday the 18th of August 2015. It includes the following activities for which we solicit submissions:

  * Long Paper with Oral Presentation

  * Research Notes with Oral Presentation

  * Short Paper with Demonstration or Poster Presentation

  * Round Tables and Square Panels

  * Institutional Presentations

ISEA2015 submissions in the Long paper, Research notes, and Short paper categories need to be the full length version of the paper (not only the abstract). Each submission will be thoroughly reviewed by members from our International Program Committee. Accepted submission will be published in the ISEA2015 Proceedings (with an ISBN/ISSN). These proceedings will be available online prior to the symposium.

For more details on how to contribute in any of the above categories, see our call for papers and panels here:

Submissions are to be made through our ISEA2015 EasyChair portal:

Important dates:


– 10 August 2014: Early bird submission deadline for artworks


15th International Conference on

New Interfaces for Musical Expression (NIME)



May 31 – June 3, 2015
Louisiana State University
Baton Rouge, Louisiana, USA

Download the Call for Works here.
Submit to NIME 2015 at the NIME 2015 Submission Portal.


NIME (New Interfaces for Musical Expression) is the premier conference in designing human-computer interfaces and interactions for musical performance. NIME gathers researchers and practitioners around lectures, installations, concerts, and workshops.

Visual | Aural | Tangible
Experimental Music & Digital Media @ LSU

Louisiana State University and the city of Baton Rouge are excited to present the 15th edition of NIME. The LSU School of Music and Center for Computation & Technology will host the 2015 NIME conference, sharing all that we have to offer to the NIME community to creatively explore how music is made. The conference will bridge a bit of past and future, with opportunities to engage in the fantastic musical history of Louisiana, as well as make use of the newly opened facilities at the LSU Digital Media Center including our 92-speaker immersive sound theatre. We are also excited to have the LSU Digital Art program involved in an expansion of the sonic art installations category for extended exhibition at the Shaw Center for the Arts, LSU Museum of Art and Glassell Gallery.

Laissez les bons temps rouler!

Call For Participation

On behalf of the NIME 2015 Committee, we would like to invite you to be part of the 15th international conference on New Interfaces for Musical Expression.

We invite submission of new works in the following categories:

  • Papers and Posters
  • Performances and Installations
  • Workshops and Tutorials
  • Demonstrations
Important Dates

Artistic program: Performances & Installation works

  • Submissions due: December 7, 2014  New deadline of December 12th, 2014
  • Review Notification: January 30, 2015

Scientific program: Papers, Workshops, Demonstrations:

  • Draft submission (mandatory): January 23, 2015
  • Final submission: January 30, 2015
  • Review notification: March 20, 2015
  • Camera-ready paper deadline: April 17, 2015

BioArt Exhibition Berlin Non-Human Intelligence

In response to recent cultural and scientific developments Art Laboratory Berlin is initiating an open call for art works, texts and cooperative works with artists, scholars and scientists on the general theme of non-human subjectivities.

Possible topics could include

  • Perspectives under threat – non-human viewpoints during the great species die off.
  • Bacterial viewpoints – how microbes communicate, interact and experience the world.
  • Non-human perspectives – intelligence and agency in animals, plants, bacteria.
  • Re-definition of intelligence, agency and sentience in ways that are not anthropomorphic.
  • What do some of these perspectives make of Homo sapiens? e.g.- 90% of the cells in our body do not have human DNA -we are a mere host, a topography, for billions of bacteria and fungi.
  • How about agency (and even intelligence) beyond life – virii or crystals for instance.
  • Are complex data systems, algorithms, artificial intelligence beginning to have points of view, and forms of agency that are beyond human comprehension?

Art Laboratory Berlin is seeking submissions and proposals predominantly for exhibitions, performances and workshops, but is also interested in cooperation with scholars and scientists for the production of a series of lectures, texts and a symposium

The deadline for entries is 15 December, 2014.
Chosen proposals will form part of our 2016-17 program

The Shoes Charger Midterm Presentation

The shoe Charger Midterm Presentation

Jay Hsiao, Felix and Sam

About the Project!

A lot of people waste their energy walking and not making any use of it. So why not recycle it? We’ve come up with an idea to turn that energy into electrical energy to charge a portable charger. Our idea is to make a shoe that uses thermal energy and convert it into electrical energy while walking, and use that energy to charge a portable charger that is plugged into the shoe. When the user is out of energy on their phone or tablet, they can use the portable charger to charge their devices after walking a certain amount of time after charging their portable charger.

What I do for this project was I did some sketching on the sample of the shoes in order Felix and Sam to have an idea how the would look like once we install the device in it.


Materials used for the project was Arduino.

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And here are the two sketches I did for the shoe,

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And here’s how it would look like once we install the device


As you can see, there are two ways to place the charger. One way is to place the charger in the sole of the shoe. The person can easily plug it in and take it out with ease. Another option is to place the charger on the back of the shoe. The plug will be sewn in and stick out for the person to plug it in.


The heel of the foot will push down pressure for energy which will convert into electrical energy and charge the battery in the shoe.



In the end, we were able to make a prototype that works that can turn thermal energy into electrical energy to charge a portable charger. With this, we continue to move forward with this idea and have it built in a shoe for further testing.


We plan to continue on working on the concept of the idea to charge a portable charger through thermal or kinetic energy but in different ways besides walking.

The Battery Shoe Charger



Jay Hsiao, Felix Anderson, Saman Tehrani

So, we are changing our original idea to something different, a lot more simple than previously. Our idea is to make a shoe that charges a portable battery to charge your phone. A lot of people waste energy walking, or doing something constructive. Well, why not use that energy? We will take thermal energy, the wasted energy from walking and convert it into electric energy to store in the portable battery, so that way when a person is running low on battery life and has nowhere to charge their phone, they can take the portable battery out of their shoe and start to charge their phone that way. The concept is a portable battery will be stored seamlessly in the shoe or the in the sole, and every time you walk, it recharges the battery. Hopefully, our device will be used for many devices in one, such as the iPhone, Android, HTC, and tablets. This is a useful device, and something people can make use everyday. People walk and use their phones majority of their time, so we have thought of combining the two, which go hand in hand.


We will meet every Tuesday to work and talk about the project.

Find research about the technologies used to convert thermal energy into electrical energy and fully understand the concept.

Start testing on the product. Illustrate an idea of how it would work and implement in the shoe.

Have a prototype that works complete.

Things we need:


Hi everyone!


Hi! My name is Jay. I’m currently majoring in Communication Design. I’m passionate about editorial design in terms of magazine layout. And I also find information design really interesting. This is the project I did in the past. It’s about a food magazine, I like working with graphic design and how to make them visually interesting in order to catch audiences attention. And my objective of this project is to create a food magazine with elegant appealing graphic style.  What I wish to learn from this class is to have a basic and fundamental knowledge on how technology and design works.

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Inspiration  (A Year in Iraq)


It’s a visualization of fatalities related to the War in Iraq. I thought this was really simple yet easy to understand and the use of color is brilliant. The relation between the two sources work really well together, and I can tell the designer did a lot of research on this project which makes this project really valuable.