The Battery Shoe Charger


Felix Anderson, Saman Tehrani, and Jay

So, we are changing our original idea to something different, a lot more simple than previously. Our idea is to make a shoe that charges a portable battery to charge your phone. A lot of people waste energy walking, or doing something constructive. Well, why not use that energy? We will take thermal energy, the wasted energy from walking and convert it into electric energy to store in the portable battery, so that way when a person is running low on battery life and has nowhere to charge their phone, they can take the portable battery out of their shoe and start to charge their phone that way. The concept is a portable battery will be stored seamlessly in the shoe or the in the sole, and every time you walk, it recharges the battery. Hopefully, our device will be used for many devices in one, such as the iPhone, Android, HTC, and tablets. This is a useful device, and something people can make use everyday. People walk and use their phones majority of their time, so we have thought of combining the two, which go hand in hand.


We will meet every Tuesday to work and talk about the project.

Find research about the technologies used to convert thermal energy into electrical energy and fully understand the concept.

Start testing on the product. Illustrate an idea of how it would work and implement in the shoe.

Have a prototype that works complete.

Things we need:


{Mobile Lab} Implantable Telescope Technology

1_4_1LGI have Keratoconus and I want to make a mobil lab that will solve the problem of wearing HARD contact lenses everyday.




the solution that came up to my mind after visiting NYU optical school and calling my doctor in Los Angeles:

The cornea is taking a blurry image into the eye, so if I can manipulate the image before entering the cornea in a way that would match with the blurry pattern of the Low Vision, I may solve the problem for the correct projection.

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this video is the latest solution used by my doctor —-> Introducing the Telescope Prosthesis: Mechanism of Action

Re:Cell Mobile Testing Device

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The Re:Cell mobile lab is a system that tests disaster areas for useable materials and byproducts to re:purpose for the rapid and sustainable re:building of the affected zone.

The mobile testing facility functions on two levels:

Level 1: Testing for biological, chemical and material waste and byproducts that can be re:purposed.

Level 2: Protection and Sustenance of the First re:sponder


The Re:Cell Testing Unit

The Re:Cell unit is a wearable device consists of the following parts:

  1. Re:Sense
  2. Re:Fuel
  3. Re:Build


The Re:Sense glove tests the environment for the following conditions:

  1. Gas
    1. Carbon Monoxide
    2. Methane
    3. Hydrogen
    4. Liquid Petroleum Gas
  2. Hall Effects Sensor
  3. Ph Litmus
  4. Geiger Counter
  5. Soil Moisture Sensors
  6. Dust Sensor

Once the conditions are established, it will calculate the potential hazards and reusability of the found condition  ie. The PH test will signal acidity. This acidity can be used to breakdown the cell walls of chitinous plant or animal life that can then be re:used for a superconductor or bioplastic.


This is where level two comes into play. The wearable device itself will function as its own ecosystem to refuel the device as well as provide the first re:sponder with necessary nutrition and detoxification.

It will feature elements such as an algae bioreactor, mycelium detoxification dome, bio-litmus PH detector and vitamin deficiency meter.

The process is as follows:


Examples could be:

Air quality Sensor => Senses CO2 =>  (LEVEL 1:AREA) CO2 is used in preservation and can be used to preserve materials so that they don’t rot. => (LEVEL 2: USER) Feeds plantlife on lives on garment that could be a source of food(mineral)

PH Sensor =>Changes color of litmus on suit => (LEVEL 1:AREA) Find acids (Used to make supercapacitor) or Alkali => (LEVEL 2: USER) Balances users internal PH

Methane Gas Sensor => Senses decay and potential energy source =>  (LEVEL 1:AREA) Source of energy => (LEVEL 2: USER) Decay feeds Mycelium  in Suit for food to user.


Once the elements are identified and the user is safe, the Re:Build can proceed. The Re:Cell suit will store the protocols and necessary trace elements and chemicals to produce the biomaterials required.

We will be experimenting with chitin to create a superconductor to support this step in our research.


Programming Garment Chemical +Bio
Week 1 Order Parts + Code Aduino Prototype Garment Design Protoype biobuilding materials
Week 2 Assemble HardwareBuild Geiger Counter Test hardware with Garment Bioreactor + Superconductor
Week 3 Assemble hardware into Garment Assemble hardware into Garment Decellularization



The Nanotech Cookbook:


Algae Bioreactor


Chitin Superconductor




Technical Drawing:

We will be working with an Arduino Uno and various sensors built into a garment with visible response outputs. We will also be building biomaterial into the garment itself that will either test or provide for the system.


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Ali, Annelie & Wes





{midterm} sense yourself silly [proposal] Leah, Lucy and Nima

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Group: Leah Fried, Lucille Morcos, Nima Behravan

Inquiry: How can we make people feel disconnected from objects they are connected to.

With this mobile lab we will create a way to mix the five senses to either deter or encourage interaction with an object the user is connected to. Would mixing the senses act as a wedge in the connection they already feel to those objects. Is connection to these objects vital? If the sense of look, feel, smell, sound or taste are altered, will the affect the attachment to them? Will this create negative or positive emotions in the user and how strongly will they feel these emotions? By exploring these questions, we can develop a mobile lab that makes your senses utterly confused. To create this lab we are considering using both physical and digital elements. Our ideas include: For physical aspects: textures, filters, sensors. For digital: cameras, speakers, projections.







Tale of Two Cultures

CP Snow’s lecture on the Two Cultures is a piece on the divide that had grown between scientists and literary intellectuals at the time.  His perspective is interesting in that he was trained a scientist but was a writer in craft giving him a unique bridge between the two worlds.  Snow felt that this divide first really showed itself during the industrial revolution.  He also parallels this with the sharp increase in wealth inequality that also stemmed from this “gilded age.”

In a sense I see him identifying the “non-industrialized” writers with the poor, while the “industrialized” scientists more in line with the rich, as scientific education is certainly less accessible than reading and writing.  And that to bridge this divide an overall increase in education is needed.

I found it particularly poignant that he believed this inequality could not last as people wouldn’t stand for such an injustice if they had knowledge of it.  This was in the 50’s when the top end tax rate of the US was at it’s highest and the extremely wealthy paid a tax rate of well over 50%.  Nowadays with the lower tax rates in the US this wealth gap has ballooned to it’s greatest heights since the start of the industrial revolution with no end in site.  I don’t see this gap every truly going away as whenever there is a revolution, the leadership of said revolution has historically always taken over the role of the new wealthy elite and the cycle of inequality begins anew.

Air Quality Headphones Update

Our team met this week to prototype the air-sensor to audio interaction. In this example we are using an optical dust sensor to sense the amount of particulate matter in the air. We are mapping these values to an audio output.

Due to complications with GPS and data logging we have decided to limit the scope of our initial prototype to the interaction between dust, sound, and the wearer of the headphones. For our next steps we plan to miniaturize the prototype, and work on the manipulation of the sound. We will also begin designing the headphones themselves.



//Dust Sensor

int dustPin=0;

int dustVal=0;

int ledPower=2;

int delayTime=280;

int delayTime2=40;

float offTime=9680;


const int buzzerPin = 8;


void setup(){



pinMode(4, OUTPUT);

pinMode(buzzerPin, OUTPUT);


void loop(){

// ledPower is any digital pin on the arduino connected to Pin 3 on the sensor

digitalWrite(ledPower,LOW); // power on the LED


dustVal=analogRead(dustPin); // read the dust value via pin 5 on the sensor


digitalWrite(ledPower,HIGH); // turn the LED off



dustVal = map(dustVal, 100, 1000, 31, 3000);

tone(buzzerPin, dustVal);





two cultures and the scientific revolution

I found this writing very interesting for confronting the the scientific approach versus social understanding of issues that we tend to overcome in our career as designers. I have an engineering background and I always looked for more in-depth explanation of how we approach our projects, and I think the author had a great influence of our perception in this regard. Also I read Herbert A. Simon for another class this week, I think these two reading had a mutual content and it could be useful to take a look at it :

“understanding the natural and artificial worlds”

Midterm Proposal – Growing for the Future

Team: Jimmy Tang, Ziqu Zou, Norma Chan

A mobile, wearable and plant-able garment that literally brings us closer to nature.

Why should your beautiful plants sit at home? We propose to build a wearable garment to capture moisture through perspiration (sweating). The vinyl garment covers the body and acts as a sauna to trap thermal energy. The heat will trigger the body to produce sweat to keep the human body cool. The sweat collected are used as plant food. The plants inhabit (as the lining) between the vinyl garment and the human body. The physicality and feel of the plants brings the wearer closer in touch with nature literally. The living plants are now mobile and can take part of your daily routine.

The human body may produce up to 1-3 liters of sweat within an hour. Sweat is made with sodium, chloride and potassium. These minerals are carried to the surface of the skin by water produced by coils within sweat glands. You may not notice sufficient amount sweat because it is evaporated in the air, leaving salt behind.


Initial goals: We inquire if the human body sweat as plant food would be sufficient to produce healthy plants.

Long term goals: The first garment is a raincoat. In the long term, we imagine to have a series of wearable plant garment such as hat, t-shirt, backpack, pants, shoes, etc.


Wearable planter clothing by Egle Cekanaviciute

Wearable Eco Air Cleaners by Chiu Chih, a student at Wuhan University

Moss Collar by Tara Baoth Mooney

Growing Jewelry by Hafsteinn Juliusson

Wearable Planter by Colleen Jordan

Woolly Pocket’s Vagabond Purse





C.P. Snow – The Two Culture

C.P. Snow, English physicist and novelist coined “the two cultures” in 1959 (Snow, 1). Snow’s concern is not so much of no shared intellectual culture (between scientific and literally scholars), but rather it puts danger to world’s problem.The three scope Snow identified are the invention of nuclear weapons (scientific advancement), over-population (scientific pairs with medical advancement), and finally widen the gap between rich and poor (advance of industrialization). It is evident that scientific and technology innovation have driven advancement in civilization. Science have provided more exciting ways for us to understand the natural world. Snow predicts it is possible to be educated in both science and humanities.

Industrialization widens the gap between relationships customer and the producer. The gap includes artificial perception and connection between people. For example, in the first world country, we get food from supermarket. Our understand to where the food source is from is usually unnoticeable. We invest so much scientific method into efficiency that maybe what matters the most for the benefit of the world is not important on the agenda.

A project I saw recently: Project Just, founded by Shahd AlShehail, Natalie Grillon, and Shruti Goins, it is a application/service to aim for transparency between designer and consumer. There are QR codes attached enables users to scan and to obtain information regarding the origin and manufacture history of the product.